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Video Description:
Welcome to Unity3D C# scripting tutorial series. In this series you will learn how program in C# in unity to create awesome games. Writing scripts is one of the most important process of creating games in unity3d game engine. If you learn C# from ground up , you can create amazing games in unity. C# coding gives you a lot of control over unity, which you can use to do whatever you want in your game. If you are starting with unity game development scripting, you should start learning C# instead of javascript. C# allows you to write scripts for unity in a more organised way, which would help you to understand your game code later. If you want to be a game programmer then Unity and C# is a great way to start learning about various game development principles. Unity is a full fledged game engine, you can do anything you want, and when you have the power of C# in it, you can achieve anything easily. You can write more robust, readable, faster executable code for unity game development. You may have seen that Unity official tutorials also use C#, since it’s better to write code in C# than javascript. javascript is a more free form language, it gives you more freedom which is not that good in long run. If you want to write better code for unity game development, then you should write your code in unity with C#. C# is a great language developed by microsoft for it’s .net platform, and unity uses it as a scripting language.
Thanks a lot for watching this video, if you have any questions, write those in comments. I hope you enjoyed. Please subscribe and like , comment , share.
Nguồn: https://germain-isern.com/
Xem thêm bài viết khác: https://germain-isern.com/game/
Haha, even after 4 years, this is still perfect, thank you!
I started from 0
And now i understand how programming works!
Thanks man keep it up!
thanks for the help. this is just what needed. and your tutorials are just great.
your videos great , they dont need any thing
We love U r video it is pretty much knowledgeing and it's not bore we really enjoy u r videos ☺️
I replaced Destroy with Rejoice
Hello I have a question I have been searching for 2 days about if command I have a car and a player I want them to touch when this happens: SceneManger.LoadScene (0);
But I've tried it so many times I did
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerControler: MonoBehaviour {
public float speed;
public float ol;
public transform car;
public transform lol;
Animator animator;
// Use this for initialization
void Start () {
animator = GetComponent <Animator> ();
}
void Update () {
if (Input.GetKey (KeyCode.UpArrow))
transform.position + = Vector3.up * Time.deltaTime * speed;
if (Input.GetKey (KeyCode.RightArrow))
transform.position + = Vector3.right * Time.deltaTime * ol;
}
// Update is called once per frame
void OncollisionEnter (Collider other)
{
// lol is the player
if (car.CompareTag ("lol"))
{
SceneManager.LoadScene (0);
}
}
}
please help me
Raja "Dangerous guy" LOL🤣
Thanks from Iraq pro. you are very cool.
Does this work for things in a canvas?
Your Tutorials are really amazing you have the only unity c# tutorial. Just Don,t explain so long just get to the point quickly.
It is not boring carry on
No! Don't destroy Raja! We love him!
All tutorials are Very helpfull.
Thanks a lot:
no you r not poring you r Awesome
i want this to be in a radius i set, plz help me
Hey dude,I'm not watching your videos for fun!!
I'm watching them for understanding,and your doing well.very well,and I appreciate that.thank you
Your contents are good but not the name when you say.
bhai apna name mt liya kr
Na uska use kie kr
Dont know if i did it right, but it outputted "Assets/Cube.cs(12,3): error CS0103: The name `cam' does not exist in the current context"
my script is
void Start () {
moveSpeed = 5f;
gravity = 5f;
Cam = GameObject.FindWithTag ("Cam");
}
What if I'm trying to select a specific clone of a gameobject by left clicking on it, when they all have the same tag? (such as "red team unit" or "blue team unit") right now whenever I left click one gameobject, I'm trying to display that objects health bar, however, the problem is, every health bar of all that objects clones display as well.
If someone believes these videos are boring, then that means they don't like coding so that shows only true game developers will finish these videos because your videos are super interesting and helpful
You aren't boring my friend, your videos are most helpfull what i've ever seen 🙂 Thanks a lot
brother, you are great!you have made learning Unity easier for us!
Thank you 😊
Imagine that Raja is city. "And finally, we deatroy raja"
Don't mind if you're boring or not, you're videos are really helpful, keep it up, be on your own style mah men!
It is awesome tutorials, you do not have to be funny I enjoing it as it is. At last i feel that i am starting to get this script things. I love that you explaining all functions in detail and digging in to it, thanks, you are awesome!!! =)
I just found your videos and they're extremely helpful!
i'm loving this and its been 2 years sins you made this lol
…. awesome job , thanks .. ; ] ,,
This worked perfectly with "Destroy", but why does "SetActive " return a "NullReferenceException: Object reference not set to an instance of an object"? I managed to use SetComponent<> and attach a material and enabling/disabling the material instead. But is that the right way?
i don't think it is boring. It is really important to know the basic stuff before going deeper.
Great vids bro.. C# finally clickin 4 me