Gameboy Wireless Link Cable (DMG1)



When the original Game Boy came out there were no smartphones and WiFi didn’t exist, so wired multiplayer gaming was perfectly acceptable. But what if it were possible to add wireless capability to this classic handheld? Join us as we build what may be the world’s first Game Boy wireless adapter. We’ll also see how console games were programmed 30 years ago… in assembly language! Connect with Andy West and get the B.O.M. on element14:

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All Comments

  • There's often many different ways to skin a cat, so they say. If your background's in C and UDP sockets programming, then by all means that's one way to do it, for some, their development's more in C# and .net development – either way can achieve the same goal and there's benefits to each! We'd love to see your approach to this build, and if you want to give it a go the parts and files are listed here: http://bit.ly/2BU5sOE

    element14 presents July 21, 2020 7:56 pm Reply
  • I've just found your video and i'd thought i'd ask to see if this would be possible. Could you do something like this with a gameboy advance and the pokemon game to battle/ push it further to battle online? Would that be possible at all? If so I myself would be very interesting in knowing that.

    canadian keith July 21, 2020 7:56 pm Reply
  • This should be a product for sale

    Donnerfuß July 21, 2020 7:56 pm Reply
  • This very creation you made is simply the best of the best!

    angela green July 21, 2020 7:56 pm Reply
  • 9:52 it seems like some basic research would have prevented you from going down that route. Seems obvious an old serial connection sending data one bit/byte at a time with sub-second timeouts and a modern TCP/IP stack wouldn't mix well.

    Daniel Gillespie July 21, 2020 7:56 pm Reply
  • Great video. I was surprised when you said you wanted to do it over WIFI, I got excited over the idea, then when you talked about the drawbacks I understood. My question is, instead of doing wifi where you have to create your own games, why not just do an IR or radio solution? That way you could still be wireless but not have to worry about the drawbacks of wifi.

    The Gameboy Advanced SP had a similar solution.

    TreaHuggs July 21, 2020 7:56 pm Reply
  • why not using Bluetooth?

    backgroundMASCAL July 21, 2020 7:56 pm Reply
  • Nice, but can it trade in Pokémon Gold and Silver?

    Cedric Feldmann July 21, 2020 7:56 pm Reply
  • Awesomeeeee!!!

    Yherok Scars July 21, 2020 7:56 pm Reply
  • This is a criminally under-watched show. I greatly appreciate the time and effort put in to make these builds understandable and instructional.

    Aaron P. July 21, 2020 7:56 pm Reply
  • My favorite Host of Element14! Awesome video! Please do more Gameboy Hacks! 🙂

    Dr. J0nes July 21, 2020 7:56 pm Reply
  • i had the same idea not to long ago , this is very clever

    Joel Hager July 21, 2020 7:56 pm Reply
  • I was really excited that someone finally did this, though was a bit disappointed that it didn't work with the original games. There must be some signal band that has a short enough latency to allow it to work. Then maybe you could even do a similar thing for GameBoy Advance, but that one's probably much more demanding.

    Home_Rowed July 21, 2020 7:56 pm Reply
  • if you used the cable from the 4 players adaptor, there is one more pin and cable for +5V, so you would not need external power

    gratis July 21, 2020 7:56 pm Reply
  • Awesommmmmmmmmeeeeeeee

    The Engineer July 21, 2020 7:56 pm Reply
  • thumbs up! but it is very stuffed knowledge to take home in this vid! specially the compatibility issues with original games, so considered any other wireless protocols other than wifi in C/S topo?

    汉房投资 July 21, 2020 7:56 pm Reply
  • Your frame rate look off on your camera.

    SomePlaceForVideos July 21, 2020 7:56 pm Reply
  • I really appreciate that you did not use a $25,000 keysight/R&S oscilloscope for this, but one that may actually be in a hobbyist's lab.

    Mike Donaghy July 21, 2020 7:56 pm Reply
  • I'm willing to bet a lot of your latency is also due to the fact that you're using an HTTP based protocol over TCP. Something with raw UDP sockets would probably be slightly better.

    kungfujesus06 July 21, 2020 7:56 pm Reply
  • Very nice job 🙂 well done!

    davedarko July 21, 2020 7:56 pm Reply
  • This is amazing!

    Game Interest July 21, 2020 7:56 pm Reply
  • Really great content. Interesting concept (although I can definitely see "make any game wireless" being a touch too ambitious) and cool execution.

    My immediate suggestion for a follow-up project would be as a Gameboy Printer emulator, which could then upload bitmaps via WiFi to a server application. You wouldn't have to worry about communication latency because all the time sensitive stuff would be local between the device and Gameboy. The uploading of the bitmaps would just be a simple batch operation.

    The ultimate modern upgrade for the Gameboy camera!

    poderr July 21, 2020 7:56 pm Reply
  • How in the fuck does this only have 5k views?!? Insane video man, so much effort to get this to work. Bravo.

    iEatBooty July 21, 2020 7:56 pm Reply
  • Well done my friend.
    Excellent work and video.

    Vincent GR July 21, 2020 7:56 pm Reply
  • You should do this with the unused expansion module on the bottom of an NES.

    Krazy Contraptions July 21, 2020 7:56 pm Reply
  • One of the best video on this channel

    MrWahdy July 21, 2020 7:56 pm Reply
  • Is it possible to make something similair but “local”

    Bumaye July 21, 2020 7:56 pm Reply
  • Out of interest, did you consider Bluetooth, and if so why did you rule it out?

    Ben Hoad July 21, 2020 7:56 pm Reply
  • I understood some words!

    RanzarDrift July 21, 2020 7:56 pm Reply
  • I enjoyed the video, but wish u went more in depth about the assembly.

    Jesse Shakarji July 21, 2020 7:56 pm Reply
  • Couldn't you just have the two gameboys talk to each other direct wirelessly without a server or WiFi? Like device to device and not using WiFi. Maybe with a two way duplex transmitter and receiver on each gameboy. You'll need two frequencies. Each gameboy would transmit at a different frequency but the first gameboy would transmit at one frequency and the second gameboy would receive at the same frequency. Analog so no delay. Would that work if there was enough bandwidth.

    coondogtheman1234 July 21, 2020 7:56 pm Reply
  • Looks like you may have some vulnerabilities in your code.

    RejectedManiac July 21, 2020 7:56 pm Reply
  • Imagine if this caught on, after 10 years, so many 2 player Game Boy games might be able to be coded for the Wi-Fi Boy. I'm really out here on a limb, but the view is nice.

    BrutesMcGee July 21, 2020 7:56 pm Reply
  • I love the Game Boy! I just uploaded my 3D Minecraft for the Game Boy Advance! Hope you like it. 🙂

    3DSage July 21, 2020 7:56 pm Reply
  • GREAT!!

    Esteban Rodríguez July 21, 2020 7:56 pm Reply
  • Holy shit I was right. Kinda… I still think it would be possible to have online multiplayer on the gameboy. I don't remember who I gave the idea to but I would love to see it happen

    Mitch McCann July 21, 2020 7:56 pm Reply
  • The Game Boy now does "cloud" gaming!

    goo3r July 21, 2020 7:56 pm Reply
  • Overengineered to the max, I like it.

    kinsi55 July 21, 2020 7:56 pm Reply
  • ASP.net? I know it may just be what you know how to use. But there are plenty of easier and open source options.
    Good tutorial nonetheless…

    Marc Gràcia July 21, 2020 7:56 pm Reply
  • Oh that kind of stuff is why I subscribed after the DreamCast videos

    Leon'Set July 21, 2020 7:56 pm Reply
  • Former online video game programmer and current API programmer (C#) here. You'd be better served using a UDP socket for communication between the wifi-boy and your game server. HTTP adds a LOT of overhead to network communication. It's great for reliably transmitting and manipulating data, but it's too slow for a lot of fast, concurrent communication. Granted, it works well enough for a turn based game, such as the one that you created, but I don't think you'd be able to create something like a co-op platformer. Great video!

    Brandon Freeman July 21, 2020 7:56 pm Reply
  • Wireless Link Cable. Let me process that for a minute.

    ZaPpaul July 21, 2020 7:56 pm Reply
  • Two questions: If you had four could you play a four player game? Could you set this up to work over a network? Play Dr Mario with someone in another country!

    Aaron McMahon July 21, 2020 7:56 pm Reply
  • Nice project! It's quick and dirty in all the right ways. I can see a lot of cool things to be done here in software (a WiFi setup ROM would be easy to do, changing the server over to TCP sockets…), and, as for the hardware, well, it would be all too easy to get stuck in making a real PCB to get the size down, but that can be left as an exercise for the viewer!

    djdjukic July 21, 2020 7:56 pm Reply
  • Very very good

    Amin Chawi July 21, 2020 7:56 pm Reply

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