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Live Training Jan. 26th, 2015: Creating A Casual Jewel Mining Game

admin by admin
July 20, 2020
in Game
30
Live Training Jan. 26th, 2015: Creating A Casual Jewel Mining Game



Watch this video in context on the official Unity learn pages –

In this live training session we look at creating a casual jewel mining game in which the player fires a claw while trying to collect jewels and avoid rocks, before the timer runs out.

If you have any comments, suggestions or requests, put them up on our official forum thread:

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Comments 30

  1. duky81 says:
    2 years ago

    Great teacher, I want one like you ^^

    Reply
  2. Ahmed Samy says:
    2 years ago

    Can you let me download this project files

    Reply
  3. CodeDrill says:
    2 years ago

    Are these tutorilas still do-able for Unity 5.6?

    Reply
  4. Neuer Kanal in KanalInfo says:
    2 years ago

    update your tutorials! i cant do all that because i have the newest! (3.0f3)

    Reply
  5. Pudge 13 says:
    2 years ago

    how use this code in 2d game? can anyone suggest me how to convert these lines into Raycast2D Vector3 down = transform.TransformDirection(Vector3.down);
    if(Physics.Raycast(transform.position, down, out hit, 100))
    {
    claw.SetActive(true);
    clawScript.ClawTarget(hit.point)
    and how use line renderer in 2d projects .

    Reply
  6. m k says:
    2 years ago

    I am beginner to unity and found this training very useful. This training is provided on 3D game. I used this for 2D to practice and found its not working, which I am sure due to these line:……………………..

    RaycastHit hit;
    Vector3 down = transform.TransformDirection(Vector3.down);
    if(Physics.Raycast(transform.position, down, out hit, 100))
    {
    claw.SetActive(true);
    clawScript.ClawTarget(hit.point)
    ……………………can anyone suggest me how to convert these lines into Raycast2D

    Reply
  7. GoldFishBoy1337 says:
    2 years ago

    50:00 What's switch?

    Reply
  8. GoldFishBoy1337 says:
    2 years ago

    16:50 what does 'out' mean?

    Reply
  9. Ashok Subedi says:
    2 years ago

    When I type 5 for cube it's cut and still 2D (I'm on 3D unity)

    Reply
  10. Vaas Montenegro says:
    2 years ago

    Is it just me, or is Mike doing the "Tut-tu-ru!" sound reminds me of certain someone on Steins;gate?

    Reply
  11. Soh cheefung says:
    2 years ago

    hi, i made a replay button after the game is over but when i clicked the button , the game won't run…pls help me!!!!!

    Reply
  12. Olov Olle Bohlin Tsigrimanis says:
    2 years ago

    I solved an issue related to the raycast – if I shoot the claw and miss an object, it doesn't render a line, and since it doesn't render a line it can never actually set the animation for the miner to 1, meaning the miner gets stuck. This happens due to the barrier being set at Z = 1 when you create it.

    If you get the same issue with the line not rendering and the miner not animating, this is probably it.

    Reply
  13. melina sdk says:
    2 years ago

    if we want to get the line from down-up where we change it?

    Reply
  14. Imperial Guard says:
    2 years ago

    If someone can follow this tutorial without stopping hundreds of times, it means that person already can do these things.
    good professional, but the teaching skills require less coffee sir, still liked the video, good idea

    Reply
  15. tom bates says:
    2 years ago

    One of the things that was mentioned in this video (or maybe it was the 'breakout clone' tutorial) is that all moving objects should have a Rigidbody, and make it Kinematic if you are moving the object through it's Transform. I have a few questions about this:
    1 – does 'moving' include changes to rotation and scale, or just position?
    2 – only moving objects with a Collider need a Rigidbody. Is that correct?

    Reply
  16. Andreas Wenk says:
    2 years ago

    Thanks for the videos – great! I am unable to add the gem shaders because there are no examples. I am using this as the source and imported it: https://www.assetstore.unity3d.com/en/#!/content/3 . Using Unity 5.2.3 … how do I have to do that?

    Reply
  17. lig ma says:
    2 years ago

    I've just added the jewels and they seem to be MUCH darker than yours, how do I fix this?

    Reply
  18. Soso Kim says:
    2 years ago

    Thank you for the video. I was following your guide but I faced a problem. I used the script as you wrote at the video. When player shot ray at jewel, there was no problem. But, when player shot ray into space without jewel nor object, LineRenderer did not appear and the player stopped. Timer was working. Can you find what is problem? One more question. I set color of LineRenderer component's material as red but it was still black when the game was played. What can be problem?

    Reply
  19. Martin Pihl says:
    2 years ago

    And just one more question 🙂
    At 33:00 when we do the Destroy(childObject). What if there is no childObject? What happens then. Does it try to destroy a gameobject equal to null?
    I come from GML, and GML returned an error when trying to destroy nothing, hence I'm curious 🙂

    Reply
  20. Martin Pihl says:
    2 years ago

    Regarding the parent/child at 30:50.

    Do we need to tell the objects that X is a child of Y. And THEN tell them, that Y is a parent of X? That seems wierd?!
    When telling that X is a child of Y, it would make sence that Y automatically knows that it's the parent of X.

    Or am I misunderstanding something there?

    Reply
  21. Xarhs Persidhs says:
    2 years ago

    Hello guys i follow this tutorial and i have a bug. I can only launch the claw once in the beginning!!Can anyone hlep me?

    Reply
  22. Sara Wargh says:
    2 years ago

    thanks for this tutorial 🙂

    Reply
  23. Pasteur Tran says:
    2 years ago

    Enjoying the 1 hour game creation videos. I think these are real practical, awesome stuff!

    Reply
  24. mshin54 says:
    2 years ago

    I followed the tutorial and made the buggiest game in existence

    Reply
  25. Richard Hawkes says:
    2 years ago

    I love your videos. Please stop saying "so" !!

    Reply
  26. Great Scots, a Brit! says:
    2 years ago

    When is Mike Geig going to do a Live Training again?

    Reply
  27. Aiven Lebowski says:
    2 years ago

    What editor do you prefer to use on mac?

    Reply
  28. iphTouchzing Iph says:
    2 years ago

    I watched many of your tutorial..
    One thing I noticed in scripting is that you people never use properties(C#).
    Is there any specific reason?? Coz I read properties are best thing for encapsulations and for securities.. 

    Reply
  29. Daniel Burchfield says:
    2 years ago

    How good at math do you need to be to do all this game designing on Unity? Would you say that it would be easy for a person who isn't a math wiz?

    Reply
  30. Paul Kirby says:
    2 years ago

    Hmm, another video up scaled 🙁

    Reply

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