Live Training Jan. 26th, 2015: Creating A Casual Jewel Mining Game



Watch this video in context on the official Unity learn pages –

In this live training session we look at creating a casual jewel mining game in which the player fires a claw while trying to collect jewels and avoid rocks, before the timer runs out.

If you have any comments, suggestions or requests, put them up on our official forum thread:

Help us caption & translate this video!

Nguồn: https://germain-isern.com/

Xem thêm bài viết khác: https://germain-isern.com/game/

Article Categories:
Game

All Comments

  • Great teacher, I want one like you ^^

    duky81 July 20, 2020 6:02 pm Reply
  • Can you let me download this project files

    Ahmed Samy July 20, 2020 6:02 pm Reply
  • Are these tutorilas still do-able for Unity 5.6?

    CodeDrill July 20, 2020 6:02 pm Reply
  • update your tutorials! i cant do all that because i have the newest! (3.0f3)

    Neuer Kanal in KanalInfo July 20, 2020 6:02 pm Reply
  • how use this code in 2d game? can anyone suggest me how to convert these lines into Raycast2D Vector3 down = transform.TransformDirection(Vector3.down);
    if(Physics.Raycast(transform.position, down, out hit, 100))
    {
    claw.SetActive(true);
    clawScript.ClawTarget(hit.point)
    and how use line renderer in 2d projects .

    Pudge 13 July 20, 2020 6:02 pm Reply
  • I am beginner to unity and found this training very useful. This training is provided on 3D game. I used this for 2D to practice and found its not working, which I am sure due to these line:……………………..

    RaycastHit hit;
    Vector3 down = transform.TransformDirection(Vector3.down);
    if(Physics.Raycast(transform.position, down, out hit, 100))
    {
    claw.SetActive(true);
    clawScript.ClawTarget(hit.point)
    ……………………can anyone suggest me how to convert these lines into Raycast2D

    m k July 20, 2020 6:02 pm Reply
  • 50:00 What's switch?

    GoldFishBoy1337 July 20, 2020 6:02 pm Reply
  • 16:50 what does 'out' mean?

    GoldFishBoy1337 July 20, 2020 6:02 pm Reply
  • When I type 5 for cube it's cut and still 2D (I'm on 3D unity)

    Ashok Subedi July 20, 2020 6:02 pm Reply
  • Is it just me, or is Mike doing the "Tut-tu-ru!" sound reminds me of certain someone on Steins;gate?

    Vaas Montenegro July 20, 2020 6:02 pm Reply
  • hi, i made a replay button after the game is over but when i clicked the button , the game won't run…pls help me!!!!!

    Soh cheefung July 20, 2020 6:02 pm Reply
  • I solved an issue related to the raycast – if I shoot the claw and miss an object, it doesn't render a line, and since it doesn't render a line it can never actually set the animation for the miner to 1, meaning the miner gets stuck. This happens due to the barrier being set at Z = 1 when you create it.

    If you get the same issue with the line not rendering and the miner not animating, this is probably it.

    Olov Olle Bohlin Tsigrimanis July 20, 2020 6:02 pm Reply
  • if we want to get the line from down-up where we change it?

    melina sdk July 20, 2020 6:02 pm Reply
  • If someone can follow this tutorial without stopping hundreds of times, it means that person already can do these things.
    good professional, but the teaching skills require less coffee sir, still liked the video, good idea

    Imperial Guard July 20, 2020 6:02 pm Reply
  • One of the things that was mentioned in this video (or maybe it was the 'breakout clone' tutorial) is that all moving objects should have a Rigidbody, and make it Kinematic if you are moving the object through it's Transform. I have a few questions about this:
    1 – does 'moving' include changes to rotation and scale, or just position?
    2 – only moving objects with a Collider need a Rigidbody. Is that correct?

    tom bates July 20, 2020 6:02 pm Reply
  • Thanks for the videos – great! I am unable to add the gem shaders because there are no examples. I am using this as the source and imported it: https://www.assetstore.unity3d.com/en/#!/content/3 . Using Unity 5.2.3 … how do I have to do that?

    Andreas Wenk July 20, 2020 6:02 pm Reply
  • I've just added the jewels and they seem to be MUCH darker than yours, how do I fix this?

    lig ma July 20, 2020 6:02 pm Reply
  • Thank you for the video. I was following your guide but I faced a problem. I used the script as you wrote at the video. When player shot ray at jewel, there was no problem. But, when player shot ray into space without jewel nor object, LineRenderer did not appear and the player stopped. Timer was working. Can you find what is problem? One more question. I set color of LineRenderer component's material as red but it was still black when the game was played. What can be problem?

    Soso Kim July 20, 2020 6:02 pm Reply
  • And just one more question 🙂
    At 33:00 when we do the Destroy(childObject). What if there is no childObject? What happens then. Does it try to destroy a gameobject equal to null?
    I come from GML, and GML returned an error when trying to destroy nothing, hence I'm curious 🙂

    Martin Pihl July 20, 2020 6:02 pm Reply
  • Regarding the parent/child at 30:50.

    Do we need to tell the objects that X is a child of Y. And THEN tell them, that Y is a parent of X? That seems wierd?!
    When telling that X is a child of Y, it would make sence that Y automatically knows that it's the parent of X.

    Or am I misunderstanding something there?

    Martin Pihl July 20, 2020 6:02 pm Reply
  • Hello guys i follow this tutorial and i have a bug. I can only launch the claw once in the beginning!!Can anyone hlep me?

    Xarhs Persidhs July 20, 2020 6:02 pm Reply
  • thanks for this tutorial 🙂

    Sara Wargh July 20, 2020 6:02 pm Reply
  • Enjoying the 1 hour game creation videos. I think these are real practical, awesome stuff!

    Pasteur Tran July 20, 2020 6:02 pm Reply
  • I followed the tutorial and made the buggiest game in existence

    mshin54 July 20, 2020 6:02 pm Reply
  • I love your videos. Please stop saying "so" !!

    Richard Hawkes July 20, 2020 6:02 pm Reply
  • When is Mike Geig going to do a Live Training again?

    Great Scots, a Brit! July 20, 2020 6:02 pm Reply
  • What editor do you prefer to use on mac?

    Aiven Lebowski July 20, 2020 6:02 pm Reply
  • I watched many of your tutorial..
    One thing I noticed in scripting is that you people never use properties(C#).
    Is there any specific reason?? Coz I read properties are best thing for encapsulations and for securities.. 

    iphTouchzing Iph July 20, 2020 6:02 pm Reply
  • How good at math do you need to be to do all this game designing on Unity? Would you say that it would be easy for a person who isn't a math wiz?

    Daniel Burchfield July 20, 2020 6:02 pm Reply
  • Hmm, another video up scaled 🙁

    Paul Kirby July 20, 2020 6:02 pm Reply

Leave a Reply

Your email address will not be published. Required fields are marked *